Download Link: Searches:The Sims 1 Complete Collection Download for PC How to Install The Sims 1 Complete Collection for PC. If you have any questions, feel free to ask;). Download and install The Sims FreePlay on PC or Mac just as you would on your mobile device. Once the game starts, you will see how much of a difference having a larger playing area really makes. Now you can see easily see your Sims, your neighbors, and your pets.
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Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues |Miscellaneous Issues |
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Installing Sims 4 CC
In general, most modifications in The Sims 4 will be delivered as .package files. These usually have a '.package'- extension and are often packed with a compression tool. Therefore, the downloads have often he ZIP or RAR format. While you can open ZIP-Files without problems with the built-in Zip-Extractor of Windows 7/8/8.1, you have to download additional software for RAR-Files.
Installing Sims 4 Package Files
Extracting ZIP/RAR Files
Once you've downloaded the compressed modification, you have to extract the containing package-files. To do this simply use the right click menu. Perform a right click on the compressed file, goto '7-Zip' and select 'Extract Here'. That's it, you have now the package-file.
Installing Package Files
Cut and paste the file(s) into your Mods folder:
- Windows XP: Documents and Settings(Current User Account)My DocumentsElectronic ArtsThe Sims 4Mods
- Windows Vista/7/8/8.1/OS X: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
- Windows 10: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
Installing Game Mods (.pyo/.py)
Script and Core mods modify game files by custom python scripts. These do NOT get unzipped!
Cut and paste the ZIP or RAR into your Mods folder:
- Windows XP: Documents and Settings(Current User Account)My DocumentsElectronic ArtsThe Sims 4Mods
- Windows Vista/7/8/8.1: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
- Windows 10: Users(Current User Account)DocumentsElectronic ArtsThe Sims 4Mods
Playing The Sims 4
If you have completed all these steps, you can now start the game. Now a popup window will appear with all loaded modifications, categorized by NON-SCRIPT-MODS and SCRIPT-MODS. If you don't want to see this window again, you just need to uncheck 'View at game start'.
- To activate Script-Mods, you have to check 'Script-Mods:' in the game options.
Sims 3 Game Help Categories: |
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Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues |Miscellaneous Issues |
MTS Help Q&A Forums |
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Read before proceeding! If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work! |
Setup Folders & Files
Before you can put the .package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 and up, this is very easy!
1.- Windows XP: C:Documents and SettingsMy DocumentsElectronic ArtsThe Sims 3
- Windows Vista/7: C:UsersDocumentsElectronic ArtsThe Sims 3
- Mac OS: /Users//Documents/Electronic Arts/The Sims 3/
2. Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.' Save it into your DocumentsElectronic ArtsThe Sims 3 folder (the same folder you just opened).
4.
5.
Note: The picture shows them with a little green plumbbob icon, and 'Sims3 Package' under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say 'PACKAGE' or something else. Icon and exactly what it says for 'type' are irrelevant as far as working in the game is concerned - what matters is that it ends with .package.
6. Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place?
- Yes! Good! Proceed.
- No! You must have done something wrong. Delete the DocumentsElectronic ArtsThe Sims 3Mods folder and start try again from step 1.
Test!
Now if you run the game, your .package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly.
- nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your .package file content is working!
- NoBuildSparkles.package:Nobuildsparkles will show that your custom content is actually working in-game. Go into build mode and build a wall, or a room. If no sparkles appear, then other package format content should work as well!
Both of these files work for any patch level and any/all expansions/stuff packs.
If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My DocumentsElectronic ArtsThe Sims 3Mods folder and try again from Step 1 of 'Setup Folders and Files' above. It will work this way if done properly!
Placing Package Files
Now that you know that package files are working right in your game, you can start downloading custom content yourself!
Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. All of that is explained in detail on: TS3 CC Basics - go there and read about it if you don't know how to do that!
Then, you just put any .package files you've extracted into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.
You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game.
More Info?
Need more information about .package files and custom content?
How To Install Sims 4 Custom Content
Sims 3 Game Help Categories: |
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Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues |Miscellaneous Issues |
MTS Help Q&A Forums |